Zero-Projekt
 
*
Willkommen Gast. Bitte einloggen oder registrieren. Mai 21, 2013, 05:13:52


Einloggen mit Benutzername, Passwort und Sitzungslänge


Seiten: [1]   Nach unten
  Drucken  
Autor Thema: General FAQ  (Gelesen 5576 mal)
Shadowrunner
The Big Boss
Administrator
Ghulbeschwörer
*
Beiträge: 151



Profil anzeigen
« am: Juli 30, 2006, 08:54:26 »

Zero-Projekt FAQ

If you got more questions feel free to post them here and the team will answer them.

1. What is the "Zero-Projekt?"
Zero-Projekt is an independent game development project created by cRPG & Fallout fans. Our aim is to create a new "computer Role Playing Game" (cRPG).

2. There is another game that uses the same name, isn't it?
That's right. There is already a game called Project: Zero. However Zero-Projekt is the working title not the official name for the final product. Up to the present we are searching for a final title of the game, but we simply call it "Zero" internally.

3. What's the theme of "Zero"?
The player will be transferred into a post-nuclear Germany. Our aim is to create a cRPG that is true to games likes Fallout or Planescape: Torment. That means we'll include "choice and consequence" and multiple ways to solve quests wherever possible.

4. How much will be final product?
"Zero" is a non-commercial project. Although we are investing a lot of time to develop it in a serious and professional manner, it will be free for all players.

5. Which requierements will "Zero-Projekt" have?
We'll be using the FIFengine which is currently in development too. So it's difficult to say which requirements you'll need to fulfil to play the final product. We expect that "Zero" works on low-performance computers too as FIFE both supports SDL and OpenGL rendering modes.

6. What is FIFE?
FIFE is an open source 2D game engine - you can find more information here: http://www.fifengine.de

7. When will be "Zero" released?
At the moment there is no set release date.

8. What's the current development status of "Zero"?
We were be forced to reorganize the whole project some time ago. Some content had to be created from scratch, for example parts of the story and the character system. That means we're still in the preproduction process.

9. Is "Zero" a Fallout clone?
No. In the past it was planned to create a game that is based on the Fallout franchise, but now we`re developing a complete new world and so "Zero" will be an independent game.

10. Will there be Fallout content used?
Fallout and other games inspired us to start working on Zero. It's intended that the player feel this kind of inspiration. But we won't use Fallout content directly. (And we are not allowed to, too. Interplay forbid us to use any Fallout content when we mailed them)

11. Is "Zero - Was vom Morgen blieb" open source?
Due to a few discussions outside of the team, this will be reconsidered. We let you know as soon as we made a final decision here.

12. Is the media of "Zero - Was vom Morgen blieb" open source / under a free licence?
Due to a few discussions outside of the team, this will be reconsidered. We let you know as soon as we made a final decision here.

13. Can I help translating Zero?
Sure Smiley As soon as we go for a release, we would be glad to provide Zero in other languages then German and English. Just contact us and leave an email adress. At the moment, we don't have all *.po files finished - but as soon as they contain all the needed strings, we will send them out to the translators.

14. How do I translate Zero?
We are using GNU gettext for localisation, so it's quite a "simple" task - you just need an editor like PoEdit. Start it, translate from English to your language - and that's it Smiley
« Letzte Änderung: Juni 09, 2009, 02:59:42 von chewie » Gespeichert

>>Der Erste Weltkrieg war der Krieg der Chemiker, der Zweite der der Physiker, der Dritte wird der Krieg der Mathematiker sein<< - Simon Singh
ASM
Ödlandratte
*
Beiträge: 4


Profil anzeigen WWW
« Antworten #1 am: November 10, 2008, 02:02:29 »

Hello! Its COOL game, very beautiful music in general, super!

But I have not found where I can download the source code. In this FAQ is not found.

If I learned to think and learned to program, I always try anything to help ZERO or FIFE.

( Sorry my English ) [ Russian ]
Gespeichert
snowball
Nucularaddict
Teammember
Strauchdieb
*
Beiträge: 21



Profil anzeigen
« Antworten #2 am: November 10, 2008, 08:00:32 »

Hello on our forum ASM! Good to see that people out there like the stuff we are doing Wink

Concerning the source code: it was not released to public yet. We decided not to do so until the game has reached a rather playable form (the demo we are currently working on)
Gespeichert

-save farscape-
chewie
Coderschlampe
Administrator
Kopfgeldjäger
*
Beiträge: 241



Profil anzeigen WWW
« Antworten #3 am: November 11, 2008, 11:23:49 »

Moin ASM Smiley

Thanks for your input - I updated the FAQ accordingly. If you still have questions - don't mind to contact us Smiley

cheers,
chewie
Gespeichert

Zitat von: Silellak
C&C is pretty solid, actually. You get a Choice between a warrior, rogue, or mage, and the Consequence is how often you have to click to make the bad things fall over
ASM
Ödlandratte
*
Beiträge: 4


Profil anzeigen WWW
« Antworten #4 am: November 12, 2008, 05:43:59 »

> don't mind to contact us

Ok. A watched the demo, I saw killing and fights.

But, I don't find turn based fights mode.    
I think this is a very important part of RPG game.

I and many other users don't like action, they like
Roguelike game(see NetHack, DoomRL, ADOM,
and of course graphic based game: Fallout[1,2])
It tern based. Don't time response. Only think and turn.
Gespeichert
chewie
Coderschlampe
Administrator
Kopfgeldjäger
*
Beiträge: 241



Profil anzeigen WWW
« Antworten #5 am: November 12, 2008, 06:03:17 »

Turned based combat will be in Zero - the real time combats within the screencaptures are only for ai testing. TB module is on route, but we still need to think about some concepts concerning fife + movement cost calculation.

-> The ruleset itself is based on turned-based combat.  Smiley
Gespeichert

Zitat von: Silellak
C&C is pretty solid, actually. You get a Choice between a warrior, rogue, or mage, and the Consequence is how often you have to click to make the bad things fall over
chewie
Coderschlampe
Administrator
Kopfgeldjäger
*
Beiträge: 241



Profil anzeigen WWW
« Antworten #6 am: April 03, 2009, 12:00:36 »

I changed the tops 11 and 12 (licence) because we are re-considering the licenses of Zero ATM.
Gespeichert

Zitat von: Silellak
C&C is pretty solid, actually. You get a Choice between a warrior, rogue, or mage, and the Consequence is how often you have to click to make the bad things fall over
ASM
Ödlandratte
*
Beiträge: 4


Profil anzeigen WWW
« Antworten #7 am: Juli 14, 2009, 05:35:33 »

> Just contact us and leave an email adress.

Hello, I want to translate this game to russian language.

My email: asm@asm.pp.ru
Gespeichert
Seiten: [1]   Nach oben
  Drucken  
 
Gehe zu:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006, Simple Machines LLC

Prüfe XHTML 1.0 Prüfe CSS Dilber MC Theme by HarzeM